Blog Post 7: Kahoot

 Blog Post 7: Kahoot


       This blog entry is about Kahoot, a tool from Dr. Wang's PPT about previous T3PP results. Specifically, it is from the list of top 15 software used by Secondary teachers. Kahoot is an online learning game that allows students to answer questions competitively in a live game. It is free and allows teachers to make games in which their student's login in and compete to answer questions correctly and the fastest. "Kahoots" are multiple-choice quizzes in which a question is displayed on a common screen, while participants use their own devices to select one of the answers on their screen. A leaderboard is shown after every question with the students who have answered the most correctly and the fastest. At the end of the Kahoot round, the three top students receive digital medals. It is an engaging and fun way to review, assess, and learn,
        Kahoot is very easy to use. You make multiple choice quizzes like you would any other quiz, with questions and up to 4 different answers, each associated with a shape. When the quiz begins, a code is displayed and students join with the code from their own devices and input their names. All the teacher has to do is start the Kahoot, and students will begin answering the questions one at a time. Students simply select the correct answer. Kahoot calculates the rest. It is super easy to create Kahoots and to play them. You do not even need an account to use it. 
       
    Kahoot has pretty low versatility. Kahoot does have other learning games that you can pay for, most of which follow the format of the whole group quiz mentioned above. Mostly, Kahoot is just an online quizzing tool. Because of how simple and changeable it is, Kahoot can be used for pretty much any subject. It can also be used throughout the instruction sequence. Like in the 7-Event Framework, it can be used in step 1 by presenting the material and getting students excited about it, in step 2 to review prerequisite material with questions about content that has already been taught, and it can be used for guided practice in step 5 by reviewing each question with your students and giving them immediate feedback. In that way, it is versatile. However, in its actual functions, it pretty much has one. 

        For the overall likelihood of using this, I would say it is very high. Kahoots are easy to create and use, and students love them. They are very engaging because of how fast students have to answer, and the competitive aspect keeps students motivated. Kahoot is a great tool to have on hand for any teacher who might want to change up the way they teach and instruct. 

Comments

  1. Hi Emily! I love Kahoot. I have used this technology many times. It is a great way to collect data in the classroom to see students' understanding of concepts. It is also motivating for the students and engaging for them. Great post!

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